the world

is your canvas and your words, your adventure!


Shadow’s Edge harnesses the power of technology and psychology 

We deliver the psychosocial content right here young patients are—on their phones, playing games.
It is the only game designed and developed for the sole purpose of supporting young patient’s emotional health, connecting players to themselves and their peers in similar situations in a meaningful and fun way.

Learn more about the psychology behind the game, it’s metaphors, the storyline, and so much more! Find answers to all your questions Here

“The game made me see positive things about myself.”
– Maaike, 19
Shadow’s Edge provides a unique digital safe-space for players to learn how to process their thoughts and feelings, and begin to heal emotionally and move forward from their trauma. It harnesses the power of technology 9and psychology and delivers the contentright where young patients are – on their phones, playing games. We fill the gap in the way emotional health is delivered to young patients around the globe by creating engaging digital content and tools that guide young patients through their emotional journey, building strength through it. Our products put content, community, psychology, and technology together to support patients and families.

“My daughter connected with the writing in a way that was quite
surprising to me. The art appealed to her as it didn’t take as much mental energy. She found it calming and positive because
she could see her own impact on her game world.”

– Linda, mother


We conduct and support research to deepen our understanding of how supporting patients’ emotional needs through game play can help patients through their emotional journey with medical challenge.

Our in-house research with 55 teens and young adult pediatric and mental health patients measured the effect of playing Shadow’s Edge during a one-month period on the factors shown to build resilience in academic literature.

Research showed significant increase in all seven resilience factors studied, with emotional regulation, optimism, and positive self-identity showing the greatest change.

Further research is being conducted at Lurie’s Children’s Hospital with adolescents and young adults with cancer at their final stage of treatment and into survivorship.

If you have ideas to share about how you can help with or for more more information about impact research opportunities, please contact feedback@diggingdeep.org.

Read our white paper on how digital art is being used by art therapists.

Impact Achieved

Realized others think and feel the same


Understand others
better now

Felt more real after playing


Felt creative and had fun
* Research in collaboration with the university of Twente, The Netherlands


The purpose of our content is to invite self-exploration and self-expression, which may trigger strong emotions. We advise that you reach out to a qualified healthcare professional if you or the young person you are supporting is uncomfortable with feelings being experienced, are in need of emotional support, or have questions regarding a medical condition.

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